Ultima 8 Weapon and Armour Statistics. Copied from the Pentology cluebook for Ultima 8. General Notes. Weight allowable is a number three times the Avatar's current strength. Defense value of a piece of armour is removed from damage done to the Avatar if injured. Weapons Notes: Edged weapons do Blade Damage. Blunt weapons do Blunt Damage. Magic weapons do Magic Damage, or Fire damage if the spell is firebased. Common Weapons: Hammer: Damage 4-12 Sword: Damage 5-17 (1d12+5) Weight 7 Weight 3 Dagger: Damage 3-9 Sabre: Damage 5-17 (1d12+5) Weight 1 Weight 6 Mace: Damage 4-14 Axe: Damage 6-19 (1d12+5) Weight 1 Weight 5 Scimitar: Damage 5-16 Weight 5 Magic Weapons: All magic weapons have weight of 1. Blade of Striking (Sword) Damage 5-17 Attributes Blade & Magic Damage, +7 to attack. Bonecrusher (Hammer of Strength before Patch) Damage 1-19 Attributes Blunt Damage, Magic Damage Deceiver (Axe) Damage 8-21 Attributes Blade, Blunt & Magic Damage. Gives minor armour bonus. Flame Sting (Sword) Damage 5-16 Attributes Blade, Magic, Fire Damage. Adds 5-10 points fire damage per hit. +1 to attack. Korghin's Fang (Dagger) Damage 7-13 Attributes Blade, Magic Damage. Minor armour bonus. +1 to attack. Protector (Sword) Damage 5-17 Attributes Blade, Magic Damage. +4 to defense. 5 point armour bonus. Scimitar of Khumash-Gor Damage 5-16 Attributes Blade, Magic Damage. +1 to attack. Double damage to undead. Slayer (Mace) Damage 4-14 Attributes Blunt, Magic Damage. 10% chance of lethal blow. Armour: This is split up into types of armour worn on a particular location. Head: Leather Cap Defense 1 Weight 3 Chain Coif Defense 2 Weight 3 Open-faced Helm Defense 2 Weight 3 Crested Helm Defense 3 Weight 3 Great Helm Defense 4 Weight 3 Magic Helm Defense 5 Weight 1 Legs: Leather Leggings Defense 1 Weight 3 Plate-mail Leggings Defense 2 Weight 3 Magic Leggings Defense 4 Weight 1 Hands and Arms: Leather Armguards Defense 1 Weight 2 Chain Armguards Defense 2 Weight 2 Platemail Gauntlets Defense 2 Weight 2 Plate Gauntlets Defense 3 Weight 2 Chest and Groin: Cloth Defense 1 Weight 5 Cuirbolli Defense 2 Weight 5 (hardened leather armour) Chain Hauberk Defense 3 Weight 5 Breastplate Defense 4 Weight 5 Magic Armour Defense 6 Weight 1 (Ghost Cave armour is 5 before patch, but better after the patch) Shields: Buckler Defense 1 Weight 4 Round Defense 3 Weight 4 Magic Shield Defense 5 Weight 2 Daemon Shield Weight 1, protects against fire damage. (I have never found a magic shield that doesn't give protection against some fire Magic. I suspect that the Pentology book is innaccurate and the two magic shields are the same. ~Paulon)